﻿using UnityEngine;

public class BlackHoleSkill:CloneBaseSkill
{
    public BlackHoleSkill(string skillName) : base(skillName)
    {
        //注册监听
        //EventCenter.Instance.AddEventListener(E_EventType.Hole_Finish, StopSkillDuration);
    }
    
    public override void OnDestroy()
    {
        //EventCenter.Instance.RemoveEventListener(E_EventType.Hole_Finish, StopSkillDuration);
    }
}